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  1. TaranTheWanderer

    German board game that changed the face of war

    I thought you were going to talk about Settlers of Catan. I don't know about war, but the number of arguments my wife and I get in while playing. Honestly, I just move the bandit on my own spaces at this point. ;) The site is forcing me to make an account so I have yet to read the article...
  2. TaranTheWanderer

    (IC) Against the Giants PBP Group 2

    Donnell rushed in, dodging and weaving, attacking with his rapier, stabbing into the thighs of the closest giant and then smashing it on the knees with his shield. Cunning action: disengage Move 25 feet to north giant Attack attack: 1D20+5 = [11]+5 = 16 damage: 1D8+2 = [1]+2 = 3 sneak attack...
  3. TaranTheWanderer

    Against the Giants 5e PBP (Full)

    I'm technically delaying so I can squeak out some sneak attack damage. Post is written up. Just waiting for someone to move in.
  4. TaranTheWanderer

    (IC) DND 3.5 The Flames of War

    Hearing the footsteps, Byron doesn’t want to go any further, afraid of alerting the approaching figure. Instead, he moves back outside the cave, gesturing for Tobias to follow. Best case scenario, they can hide and ambush the creature, trapping it between Eos and himself. Worste case, the...
  5. TaranTheWanderer

    (OOC) DND 3.5 The Flames of War

    This adventure feels so old-school to me. I love it.
  6. TaranTheWanderer

    (OOC) DND 3.5 The Flames of War

    I meant to give them the map but forgot to post it...I'll edit that.
  7. TaranTheWanderer

    (OOC) DND 3.5 The Flames of War

    Any ideas for how the camp guard can warn us? I have a signal whistle but, if enemies approach from outside, blowing it will alert them. Maybe they just blow it if they have leave or run away. Or we can take it to blow if all is lost. Doesn't seem like a good idea to make a plan for, "if...
  8. TaranTheWanderer

    (IC) DND 3.5 The Flames of War

    Byron nods, "The people guarding our backs are just as important." Answering Ethan's question, they have a quick discussion of how long the rear guard should stay and how long they plan on being in the caves. He gives Percival the map so they can find Grey Camp when or if they need to leave...
  9. TaranTheWanderer

    (IC) DND 3.5 The Flames of War

    Byron pondered the meaning at keeping the torch lit all night. He supposed it was to keep the area light and be able to see approaching intruders. Fact was that the torch was lit the day before and it was light outside. Maybe there was some kind of meaning if it went out. If it was almost...
  10. TaranTheWanderer

    (IC) Against the Giants PBP Group 2

    Donnell sprinted, moving incredibly fast towards the door. Getting there, he regretted having sheathed his bow. He wasn't sure he actually wanted to stand toe to toe with a hill giant. He steeled himself for the melee. Perhaps he could use those skirmish tactics he'd been working on...
  11. TaranTheWanderer

    (IC) DND 3.5 The Flames of War

    When Byron is woken, he wakes with a start, looking around, almost forgetting where he is. He nods to Eos and whispers, "thanks. "Could you help me with the armour?" he indicates to the pile lying besided him. Once it's on, he sits on a rock, low and out of sight, holding his polearm. He...
  12. TaranTheWanderer

    (OOC) DND 3.5 The Flames of War

    Guillsarm(I gave it the wrong name in my post) for tripping, but yeah. No torchbearer NPC?
  13. TaranTheWanderer

    (OOC) DND 3.5 The Flames of War

    Spot 1: 11 Listen 1: 9 Spot 2: 14 Listen 2: 7 Edit: I'll wait for the others to post since Byron is on last watch
  14. TaranTheWanderer

    (OOC) DND 3.5 The Flames of War

    So, what you are saying is we're the folks whose job it is to go in? Going for backup isn't really our job?
  15. TaranTheWanderer

    (OOC) DND 3.5 The Flames of War

    Yeah, for Marching order, Byron will take point. You two will have to fight for the middle. We could take one of the NPCs to be a torchbearer and to hold the lantern. How will they level up without adventuring? Besides, Tobias is going to be a wizard one day. We can ask the NPCs. I'm...
  16. TaranTheWanderer

    D&D 5E Running Tier 3 D&D 5e

    So many threads about how paladins break the game. When you combine them with sorcerers, the extra spell slots and utility make them able to output more and adapt to many situations. If they(game developers) had limited the spell slots useable to the max level granted to the Paladin class, it...
  17. TaranTheWanderer

    (OOC) DND 3.5 The Flames of War

    I agree. Assuming we get through the night without getting attacked, we can split the party
  18. TaranTheWanderer

    (OOC) DND 3.5 The Flames of War

    We are sleeping the night at the camp we made. So, yeah, if the night goes uneventful, we are maybe heading back
  19. TaranTheWanderer

    D&D 5E Running Tier 3 D&D 5e

    The problem with peppering an encounter with tonnes of extra, low level mobs is they're ineffectual. They can't hit the paladin's Ac, even with advantage. So you have to give them something that will make them annoying or cause a headache. a bunch of kobolds shooting arrows is kind of...
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