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I miss a lot of things.
A major decision point in your mid levels. 5E really could split subclasses into two choice points: one at start taking you up to (say) 11th level, and then a new choice point taking from 12th to 20th level.
The main benefit would not necessarily be the character...
As every good minmaxer knows, D&D is about making your strengths as strong as possible, and have your party members cover for your weaknesses.
This is why we don't use age modifiers in any rpg. Far far too easy to exploit.
Plus: after a while you'd start wondering where all these very old...
For those that doesn't know, Over refers to the "funnel" concept.
At least that's what DCC (Dungeon Crawl Classics) calls the idea.
(I'm sure lots of gamers think GG came up with the idea but I don't think Goodman Games have ever claimed their funnel concept to be an original idea. I'm sure...
Ah. Got it.
I wouldn't either. (But I would be clear about what rules I'm using, which appears to not have been the case here)
Most rules that govern NPC reactions are far far too crude and far far to exploitable to be of any use, I find. Mostly, I find that some (not many) players use them...
That thing at the end is weird, and/or (probably and) I don't understand what you're saying. :)
I would definitely not read more into high Comeliness than just attractiveness. Basically, if I would use it, I would use it as a convenient shorthand for a lengthy description. For PCs it's okay to...
Of course it's arbitrary, or rather, it isn't arbitrary if there's a point behind the specific selection chosen.
Other games (that keep to ~6 ability scores) work in as diverse concepts as Luck, Perception, Initiative, or Self into the "core" abilities.
I could completely see Gygax & Co...
https://www.enworld.org/threads/osr-news-roundup.684824/
This is just a link for those searching for, or filtering by, the "OSR" tag, so they see the news roundup thread, which is labeled "D&D older editions" but not "osr". Cheers
The 5E writers could learn from this.
Having your heroes actually fear the darkness is a great thing, and there is no good reason to just do away with this, as 5E has done (for all practical purposes).
I would say that if your game only has a couple of numbers that define the entirety of your physical, mental and spiritual state, a score to define how beautiful or attractive you are simply doesn't cut it.
But the core idea, that surface attractiveness is not the same thing as charisma and...
The short answer is: you don't need to worry, not about this anyway.
Guides dont make situational spells like Water Breathing red.
Red means the spell is irredeemably bad, or worse, tricks the newbie into believing it is better than it really is (given reasonable campaign assumptions).
A different thing I don't think 2024 D&D will accomplish, or even attempt:
Make sure spells don't do the specialist's job better than the specialist.
Just to give a single example: if a martial character (such as a Rogue) wants to become a master sneaker, the obviously superior approach is to...
Casters definitely don't need the massive upgrade which is to improve every spell rated average or less.
Spells should not all be blue or sky blue. (Per definition, having every point in a data set be above average is even mathematically impossible, but I digress)
This is starting to turn into...
Or green, or whatever color that represents a spell that is just "fine" or "medium". Or even purple.
(I can't tell if you're serious, but just so we are on board: sure you see you can't have a set of spells where all of them are better than average. Right?)
What specifically isn't useful to...
What? Remove the ability for a powergamer to scour the internet for some obscure third-party monster and then convince their DM to allow it? ;)
You have a good suggestion. After all, the point of paying WotC for rules is that THEY do the work.
So I'm totally okay with WotC deciding to go...