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Beholder. Without doubt. Unique to D&D whereas dragons are dime a dozen.
I do have a fondness for the Mind Flayer too and the Aboleth but the Beholder is so distinctive.
AC
To be honest I’ve waxed lyrical about WFRPs combat system with defense rolls and toughness soak so I won’t go over it here. You specifically asked about D&D.
I would allow defence to be 10 + Proficiency + Dex mod + Strength mod
Otherwise fast is the only practical way to resist firearms...
Sorry for interrupted mid way.
Firearms
The most elegant way I’ve seen for this to work is for them to ignore ‘hard’ armour or reduce armour to a maximum of 1. So leather, plate, chain it’s all just counting as 1 extra point of armour. You could say that modern armours like Flak count as 2 or...
For the record I totally get the vibe. There’s tons of early 1900’s or interwar action adventure… 10,000 leagues under the sea, League of extraordinary Gentlement, Dracula, Indiana Jones, The Mummy etc etc. it’s a really fun and dramatic period.
Classes
For classes I would design a subclass...
interestingly to @Retreater ’s point from the first page about randomising characters being a trap. I did my first session as a player in an online game. It was a lot of fun and I had a ball. But it was very noticeable that about half the players had completely randomized their characters, had...
I wanted to spend a bit of time as a player in WFRP because I talk a good game about it but have never actually seen it from a players perspective - which I think is bad for any DM. I'm the only one who really wants to DM the game out of all my groups, because it requires some VTT set up for...
Rather than answering what the game should be, I'd answer your questions with a question...
... Why do you play the game? What do you actually want to get out of it?
If you want to simplify just use Group Advantage. We have one player who tracks it for the group. There’s only one number to remember and it takes the pressure off me.
It’s an interesting idea. I actually thought about converting it to Imperium Maladictum but there are so many beautiful handouts, NPC portraits and location details it seems a shame to lose all that stuff.
My Skull and Shackles campaign set in Lustria is going really well and fits WFRP...
I think I’ve mentioned I’m converting several D&D adventures to WFRP 4e for a mash up heist campaign. I’ll have to create a thread with some monster conversions Im doing. I think the right kind of D&D adventure converts really well.
Bonuses to but generally come from outnumbering for melee; range distance for ranger; and talents for everything. The range and outnumbering ones are pretty darn chunky.
Quite a few talents will give bonuses to a specific type of test but it really is on the player to remember these. In...
Yeah the Enemy Within part was always about teaching the rules and getting the players to Bogenhafen by hook or by crook. You definitely need buy in from the players. Even more so in Death on the Reik that has even more travelling… but also some really cool elements. Wittgendorf onwards is...