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Recent content by the Jester

  1. the Jester

    D&D General Danger at Dunwater Question (1e version vs. 5e version)

    Room by room- I am assessing whether U2 is a good fit for the game I am running that uses a variant ("ale and whores") xp system where you only get xp for throwing money away. While I was paging through it, the treasure values seemed really low for that, but I know most 1 adventures had big...
  2. the Jester

    D&D General How Do You Handle Falling Damage?

    This is the perfect way of putting it. And by RAW, I include 1d6 per 10' (most editions), 1d6 per 10' cumulative (late 1e), and 1d10 per 10' (4e). I'm not sure what kind of system I actually want for falling damage. People do sometimes survive falls from unbelievable heights.
  3. the Jester

    D&D General Danger at Dunwater Question (1e version vs. 5e version)

    Hey, can anyone who has the 1e version of U2 and Ghosts of Saltmarsh tell me if how the treasure values compare between the two versions? I have GoS but haven't had U2 for a million years. Thanks in advance!
  4. the Jester

    D&D General The Problem With Paladin's Medieval Origins (+)

    So a couple of things. First, I think that considering paladins to be Crusader-inspired is probably accurate, but I think that is a secondary inspiration, with the Arthurian characters as the primary. If you look at them that way, you can see that they are supposed to be heroic ideals (even if...
  5. the Jester

    D&D 1E Favorite Obscure Rules from TSR-era D&D

    You're looking for bullet point 9: "If a paladin has a "Holy Sword" .... he or she projects a circle of power 1" in diameter when the Holy Sword is unsheathed and held; and this power dispels magic .... at the level of magic use equal to the experience level of the paladin."
  6. the Jester

    D&D 1E Favorite Obscure Rules from TSR-era D&D

    I did for while, but switched to a "your starting stats include your age adjustments" philosophy to avoid players' taking advantage of the rules.
  7. the Jester

    D&D 1E Favorite Obscure Rules from TSR-era D&D

    I have had a system for this since the 1e days- roll 1d20 and 1d12. If the d12 is higher, you're left handed. If the numbers match, you're ambidextrous. Otherwise, you're right handed.
  8. the Jester

    D&D 1E Favorite Obscure Rules from TSR-era D&D

    I think you're conflating the paladin's native protection from evil ability with the circle of power created when they wield a holy avenger.
  9. the Jester

    D&D General Are you aware that the New Edition (5.5 whatever) is a part of the 50th Anniversary of D&D?

    Nah. D&D isn't about those guys. It's about your group's characters.
  10. the Jester

    D&D 5E Help Me Plan an Adventure Path!

    At the moment, I'm looking specifically for something designed for 3rd or 4th level pcs at the moment. The group is about done with L1 (or as done as they're going to be, there are a lot of things to do in it if you want to be a completist) and I'm trying to decide what's next. Maybe I'll use...
  11. the Jester

    D&D 1E Favorite Obscure Rules from TSR-era D&D

    Remember Anything Items?
  12. the Jester

    D&D General Which Edition Had The Best Dragons?

    I use Bloodied Breath for (most all) dragons in my campaign.
  13. the Jester

    D&D General Which Edition Had The Best Dragons?

    I'd have to give the nod to the versions in the 4e Monster Vault. This was the product that, IMHO, reached the apex of D&D monster design.
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