• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Recent content by Neonchameleon

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    D&D General What is the right amount of Classes for Dungeons and Dragons?

    Yes. However that augmenting mechanic is a part of the thing that has now become core to all spellcasters. If you look at 5e spells they often have an at higher levels entry - which is basically the old augmenting mechanic where you can cast a spell with the cost for a higher level spell for...
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    D&D General What is the right amount of Classes for Dungeons and Dragons?

    Charisma is the mental force stat. It should be the first choice. There are people who use Psion as a placeholder class and people who use Psion to refer to the 3.5 (and 2e; no one mentions 3.0) class. Sides are rarely unified.
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    D&D General What is the right amount of Classes for Dungeons and Dragons?

    Which is precisely what the Aberrant Mind does. And I mean precisely. It starts with the sorcerer chassis, gives them spell points which they can drop their slots in, tailors their list to psychic spells, and gives them a no-component variant in casting them. The Aberrant Mind completely nails...
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    D&D General What is the right amount of Classes for Dungeons and Dragons?

    There are two separate things here and I for one am only objecting to one of them: A new psychic base class A Psion I have never said that a new psychic base class is a bad idea in and of itself a bad idea. It's when people start saying they want a Psion that I object because the Psion is...
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    D&D General What is the right amount of Classes for Dungeons and Dragons?

    Firstly did you ever work out how the Psion got 343 power points? Because I did. They turned the number of spells a wizard would have from slots into points and got to 343. But what this means in practice is that the psion gets to go full spam while still juggling however many psychic spells...
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    D&D General What is the right amount of Classes for Dungeons and Dragons?

    And Aberrant Minds cast psionic spells. The psion (whether 2e, 3.0, or 3.5, so 33 years not 40) looked like a wizard, talked like a wizard, had hit points and spell slots like a wizard, and wore armour and used weapons like a wizard. And cast spells almost entirely like a wizard ... other than...
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    D&D General What is the right amount of Classes for Dungeons and Dragons?

    Hear hear. I absolutely support high power psychics being able to do all that. But when we have tried to define psychic spells we've ended up with such abominations as "Moment of Prescience, Psionic" (and I think I've used a different one of these pieces of nonsense in each comment and...
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    D&D General What is the right amount of Classes for Dungeons and Dragons?

    "Any sufficiently advanced technology is indistinguishable from magic" - Arthur C. Clarke I'd here say that this is something on which reasonable people can disagree. And that I certainly see magic as an overarching category covering the inexplicable. And there's a reason psionics are sometimes...
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    D&D General What is the right amount of Classes for Dungeons and Dragons?

    And I absolutely do not want a psionic base class. I'll take three (as long as we do better than either the 3.5 Wilder or the 3.5 Soulknife for the second and third) but I consider zero to be a huge improvement over one. This is because when you only have one class that uses a power source you...
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    D&D General What is the right amount of Classes for Dungeons and Dragons?

    Oh it did. I'm just finding your outrage ridiculous and to fly in the face of the themes of both bards and psionics, which overlap a lot especially if you don't somehow tie bards to music. "Just an evolutionary line of the same thing" in the same way that wolves and labradors are the same...
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    D&D General What is the right amount of Classes for Dungeons and Dragons?

    Is it? Sorcerers don't. Sorcerers can be all about internal power. The thing is that they have them and something is different from most people. As an Aberrant Mind sorcerer, you decide how you acquired your powers. Were you born with them? Or did an event later in life leave you shining with...
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    D&D General What is the right amount of Classes for Dungeons and Dragons?

    So Aberrant Minds and GOOlocks are fine. We're agreed. Me, I don't think it's the components that make the spell. Five is too many. Two I'd say is fine. Which makes them both 50% better than any version of Psions ever - and at a much lower overhead. To illustrate why there is no problem with...
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    D&D General What is the right amount of Classes for Dungeons and Dragons?

    This I can definitely accept. It's also what OneD&D has gone for for the sorcerer who has more power when they chose with their Arcane Surge and more finesse thanks to Metamagic.
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    D&D General What is the right amount of Classes for Dungeons and Dragons?

    Except that this is a spell with only some of the serial numbers filed off. (And remember that I'm using a different one of them each time). Plane Shift, Psionic Psychoportation Level: Psion/wilder 5 Display: Visual Manifesting Time: 1 standard action Range: Touch Target...
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    D&D 5E Which classes have the least identity?

    How does it set a fighter apart from a paladin? And it only slightly sets them apart from a ranger (armour) and only a little further from a barbarian. This is a genuine problem the fighter has. If D&D were being created now then the Ranger would be the primal casting fighter subclass and the...
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