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Huh. And here I was sure that when that thread finally got the axe I'd probably be in the middle of it somewhere.
I cannot say I disagree with the specific point that was being made, at least.
I've said it in this thread before, and I'll say it again; Marshawn Lynch may be a better comedian than he was a football player, and he was an extremely good football player.
I loved the original Wild Magic table where the number to trigger a Wild Surge randomly changed based on your level; so a 5th level Wild Mage would trigger a surge on a 7, 6th level they'd trigger a surge on a 19, 7th level they'd trigger a surge on a 13, etc.
Honestly, the fact that Ranger isn't running away with this would tell me everything I need to know about how there is no consistent definition of "identity" in this context if those arguments weren't already happening in the comments :p
Except everything I was talking about were mechanics, they are just mechanics that you now evidently pretend are never actually used.
I have, in fact! And I've had Wizard players who play the game as written, as novel as that apparently sounds to you. I've had a Wizard and a Sorcerer in the...
Yes, that is why the terms "mechanically" and "design of the class" are the key points of the exact sentence you quoted.
Now this explains so much. The assumption that wizards are swapping out prepared spells regularly is baked into the class. It is the main mechanical purpose/benefit of the...
Well, you've got the church kids, the hippies, shop kids, musical theatre kids, and the burnouts buying essays off of Chegg. So... yeah, we got it covered