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When you look at how early d&d designed classes it was often based on a single fictional character they were trying to represent. I don’t think that’s the best way to design classes, but given 5e’s character options outside class and subclass we are almost there.
Exactly. Though I’d add alot also depends on the base system expectations. Early on d&d split out casting from its attribute system via int and wisdom and later on charisma as well. That informs and restricts alot of later design. It explains why merging the wizard and sorcerer doesnt work...
You seem to be confusing historical context for fantasy context. There’s many very popular games that have implemented monk classes as martial artist classes. I’m much less versed in fantasy literature so don’t know how well it applies there as well.
Again, you too focused on history as...
I mean… See most every fantasy rpg ever?
And yet even outside d&d, fantasy monk heroes are almost always associated with martial arts.
wait, aren’t we talking about current 5e classes. Not sure why you talking early druids.
And everyone that plays RPGs know Druid is almost always a nature...
I voted based on thematic identity. Ranger was my number 1 choice. Too much disagreement about what a ranger is/should be for it to have a strong identity.
I also voted Paladin. All the other classes (except maybe ranger) anyone can tell you at a high level what they are without any 5e...
Okay, but it’s the foundation on which all rpg mechanics are based. If you’re not talking about playing a game where you primarily control your fictional character in some fictional world then whatever you are talking about isn’t an rpg.