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I suggested a better way to present the book - that it makes an argument. Which is what it does.
Your first paragraph here is an argument from authority.
Your second paragraph is a blatant misrepresentation. In fact what I said was WHAT IF someone doesn't consider that work authoritative...
And if one does not accept this as authoritative?
A better description would probably be "argues that games are a form of art." That doesn't carry the connotation of necessary correctness.
There were acquisitions between those two events. So the set of assets sold in the two transactions were not the same. That would explain at least part of the difference.
Sure, if you ignore the actual context of this discussion, this might be relevant. In this discussion, however, "fantasy" is clearly being used in the "elves and wizards" sense.
I for one am very surprised to learn that some people who play RPGs prefer to play them in ways that I don't, but at least I can rest assured that I'm the one actually playing the game while they're just doing something that I can poo-poo.
This response is mind-boggling. The post you quoted explicitly states, multiple times over, that's it's all about their personal preferences. It could not be any clearer that they are speaking for themselves. The fact that you read it otherwise is on you.
If there are soulless self-aware beings, then souls are clearly not key in differentiating self-awareness. And in such a case, the attitude that they are "just robots" is gross, which was my point.
It is not inherently capricious. If you interpret it as such, that's as much on you as the speaker. The solution here is to not assume capriciousness without a real reason to. Don't make assumptions.