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I base my paladins on the Church Knights in the Elenium books by David Eddings: warriors trained in battle and magic specifically to protect humanity from supernatural evil. The mundane evils of the world aren't a concern for my paladins. Sure, they might not be happy with thieves or corrupt...
Thanks for the replies, people! I'm glad to see that there isn't a clear answer - makes me feel better about the hour I wasted yesterday pondering the question.
It's been a few decades since I saw the movie, but this morning I was listening to Queen's "Who Wants To Live Forever?" and a thought struck me.
These immortals spend hundreds or thousands of years fighting each other until only one remains. That one last immortal is given a gift: mortality...
This whole discussion is pointless, because the character - male or female - isn't a warrior. As anyone who's ever played BECMI should know, they're a fighter.
The companies that make machine translation software have been saying the same thing for two decades. They keep throwing money into their marketing, and people who aren't translators believe them. I predict the same thing for AI.
(Although the publicity about some of the worst AI blunders seems...
I like the idea of brokers. A more or less shady NPC with all the right connections, who can locate a particular magic item for a fee, and broker a deal between the owner and the PCs.
I've run an all-drow evil campaign. It was fun for a few sessions, but you can imagine the problems.
Whenever we take a break from our long-term campaign, we revert to our halfling adventures. Barbarian, two fighters, a ranger, a rogue and a bard. All 1st level, but with various boosts and a...