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I think they missed a trick here - earlier in the episode there was a comment about walking away and leaving a shoe behind (one shoe, but never mind...) Given that the trap worked by some sort of molecular bonding, all they needed to do was establish that Ruby was wearing some sort of slip-on...
Oh, it absolutely is. If you stick strictly to the core rulebooks. Pretty much as soon as you move beyond those you're accumulating material that you'll never use, and the value proposition drops sharply.
Regarding the quality of the adventures: I think what hurts me the most is not that...
Depends on the campaign.
If it's a campaign I'm creating myself, then ideally I'll know at least something of those characters and their motivations ahead of time, and can write the campaign around those things that the players are interested in.
If for whatever reason I don't know the...
I actually try not to have a default - to mix up the campaigns to make them distinctive. Indeed, for each campaign I try to introduce a unique "side dish" (to go with the Orc&Pie) - something to hopefully engage the players in the Social and/or Exploration pillars of the game. One campaign might...
Of the six covers, the only one I don't care for is the default MM - the PHB and DMG are both great, but I really like the clean look of these three books - in all three cases I prefer the alternate to the default.
For D&D specifically, 15 - the ones in the 2014 PHB plus Assassin, Warlord, and some sort of Mageblade class. That is, all the classes that have been in a (first) PHB of any edition of the game to date (where the Mageblade is the old "Elf" class from BECMI).
For a non-D&D game filling the same...
I'd expect that every time they write an adventure they attempt to make it the best they've ever done. Unfortunately, wanting that is easy; achieving it, not so much.
I don't think I've ever consciously left D&D, though there have been times I haven't played it for a while - when I was at university Vampire was the game we played, there was a while we were stuck on Warhammer Fantasy Roleplay, and there was a fairly long Star Wars holiday. We came back because...
I let each individual player choose either random roll, point buy, or standard array. If they choose to roll, they are expected to accept the results of that roll. And to play the character in good faith - no suiciding a 'bad' character!
Though it's mostly a moot point - since I started...