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Back in the '90s there was a GURPS Fantasy adventure that took place in a Wizard's Tower. Said wizard had just died and all the PCs were his entourage - Familiar, Elemental, Imp, animated skeleton, etc. - trying to figure out what to do next. It was designed to show off a recent book which had...
I was in a GURPS game years ago where we all played brothers/half brothers by 3 or more different mothers. It allowed for some less ... useful characters because we were all family. One was a deep roleplayer whose character was an cloistered alchemist with no combat skills whatsoever. Because we...
Friend of mine took a group from D&D Encounters and started a home brew of modified D&D where all the PCs are goblins from the same village with very simplified rules for magic. He has moved to China but they're working on a way to online the whole thing. It's mostly goofing off and stabbing...
That's actually my entire gaming life. I have physical copies/printouts for all the games I run, mostly Savage Worlds or GURPS, no devices at the table. Sorry you can't find your way to it.
Don't know yet as I haven't joined yet; just looking for ideas. I was thinking ranged as they are pretty melee heavy but there's a rogue feat that allows me to 'flank' as long as there's an ally adjacent, like in 5e. And even without feats, rogues can snipe okay from ambush. Yeah, if someone...
I am still kind of stupefied that GR didn't completely abandon the ogl for 3e. It was barely needed and a few more changes would have done it. As for brand recognition, it's a third ed. If you don't know about M&M by now, you don't care and OGL on the back cover isn't going to change your mind.
The problem is getting sneak attack at range. Demoralize (with Dread Striker) is one per target. Diversion is -4 after the first one (-2 with a Deception feat). And missing out on Debilitation is just painful.
To be honest, I haven't used xp while running a game (aside from systems where xp is currency like GURPS, Champions and the like) in about 20 years or so.