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This is what the big problem is: they don't need to go all out. They just need to make a good show.
That is a good example. I wish I could tell all the show runners you don't need a million dollars of CGI spam every time a character teleports or tosses a fireball. The shows could save a ton...
It does seem like Fantasy is fading a bit.
For the last couple of years all the business folk have been focused with an idea "Make the Next Game of Thrones". Thought they only want to make a "random fantasy show that people will obsessively watch and that will make tons of money."
And how...
This is the difference between a Traditional player and a Neo T player.
I'm no expert here, but these people might be wrong.
I would note your conditions. Bad things can happen to a character only if: 1. It narratively makes sense to the player 2. It only comes from the characters actions...
Well, I don't know the Blade games....but are you sure they are Neo T games?
Guess I could post some older ones.....but guess it would not matter right? Even a quote that says "DMs, know the game systems, and you will know how and when to take upon yourself the ultimate power. To become the...
Well, to say no book from the last 50 years says something....is not wise. The Time Before Time....was brutal.
But we don't have to go back so far.
The 5E DMG states on page 4:
I have final say in the game I'm running, that should seem to be common sense: if you don't like it leave...
It is an option some players pick.
In Traditional Play a single player often has several characters they control in the form of Followers, Henchmen, Retainers and more. So having more then one character is common enough.
Still the point is many Traditional players will just game with it...
There are a few systems where a wizard can just "do anything", like having an unlimited wish power. Though they do get limits on power in various ways.
But most magic systems have set spells. And each spell does a fairly specific thing. And a wizard can only know a small number of these...
Yes, it is a big deal.....that is the point.
I get that you don't like it...and that's fine. But not when you make the leap from "you don't like it" to "it is wrong". Note there are many players that will just play through such an event, even if they don't "like it".
Well, note "I would...
My answer is above.
And this is one of the pillars of Traditional play. Traditional play is the DM writing a novel with the PCs as main characters. So players need to act (deep role play) their characters.
This question is a bit vague as there are lots of magic systems. And the way magic works in a game or fiction really does matter.
For D&D, a wizard needs hundreds of spells. As the D&D wizard has one great power: they can memorize any spell they have and use it. If they have it in a...
Easy enough. You start with at least a couple paragraphs written out of the characters well rounded and detailed personality. You want at least 20 or so personality points that are not only different from the players, but ones the player does not like or disagrees with...and even more so...
If you have seen them many times, I wonder if your game is Neo T?
And you say the occur, but you don't mention the severity. So if you count that one time a character got turned into a turtle for a couple minutes and then it was dispeled. I'm talking about when the character becomes a duck...
Well, I'm using the common defination of the word "whim", like the one found on Dictonary.com: " an odd or capricious notion or desire; a sudden or freakish fancy: a sudden whim to take a midnight walk." There is nothing about caring.
And looking back I typed "most" and "many" and all other...
This also has the big point of most Neo T players playing characters as themselves. And most Traditional players are deep role playing a character.
This is exactly what I'm talking about. Traditional play: DM does whatever they want on their whim. Neo T: see above.
How? Where?
I agree that...
I bash nothing, just show the differences.
For a lot of Neo T games, things only happen when and if the characters do or don't do actions.
In a Traditional game, things happen on the DMs whim.....independent of whatever the characters do.