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Which was your favourite Forgotten Realms Cosmology?
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<blockquote data-quote="Hexmage-EN" data-source="post: 9331062" data-attributes="member: 79428"><p>I prefer the World Axis mostly because I prefer the idea of Fundamental Planes you can add other planes to better than the rigid structure of the Great Wheel, which is harder to modify and has more planes that seem either uninteresting or redundant.</p><p></p><p>Quick personal impressions of the Outer Planes of the Great Wheel:</p><ul> <li data-xf-list-type="ul">The Abyss - Possibly my favorite plane, although its vast number of varied layers is probably the biggest reason I find most of the other Lower Planes unnecessary (as many of them could just be layers of the Abyss).</li> <li data-xf-list-type="ul">Acheron - The main distinguishing point here is that the warring petitioners seem to be the primary inhabitants rather than any fiends, which at least helps it have a bit more identity.</li> <li data-xf-list-type="ul">Arcadia - I've tried to read up on this place several times, but I can't tell you the first thing about it.</li> <li data-xf-list-type="ul">Elysium - Is this the place Pelor lives? Another one I have no idea about.</li> <li data-xf-list-type="ul">Gehenna/Hades - I'm having a hard time remembering which is which, so I'm including them both here. I recall feeling that the Shadowfell had largely replaced these. However, even the World Axis had its own pair of gloomy planes (Tytherion and Pluton), so maybe there's a need here I'm not understanding.</li> <li data-xf-list-type="ul">Ysgard - Feels kind of like a chaotic and good counterpart to Acheron. I'm fine with it, but don't love it.</li> <li data-xf-list-type="ul">The Beastlands - This one's okay, but I kind of think the whole "becoming an animal" shtick could just be handled by having some form of reincarnation in the Material Plane.</li> <li data-xf-list-type="ul">Limbo - I largely prefer the Elemental Chaos, but for me personally having the slaads be elementals doesn't sit well, so I usually portray Limbo as being a portion of purer chaos siphoned from the Elemental Chaos by Primus that became its own plane.</li> <li data-xf-list-type="ul">Mechanus - I'm honestly surprised this plane hasn't been used as an adventuring location more often. Instead of layers it has massive gears with a good variety of different inhabitants (modrons on one set, formians on others, miscellaneous lawful creatures building settlements on still others). It was perhaps the only plane not featured in the World Axis that I thought should have been.</li> <li data-xf-list-type="ul">Arvandor - There's a good bit of overlap with the Feywild now, but I recall the 4E take being different enough by focusing on its nature as the elven afterlife.</li> <li data-xf-list-type="ul">Pandemonium - The World Axis carried this one forward, but for what reason I have no idea.</li> <li data-xf-list-type="ul">Celestia - The idea of climbing up through the layers is cool, but ultimately I think I prefer the World Axis take where there are distinct leaks that are more easily accessible for shorter trips.</li> <li data-xf-list-type="ul">Carceri - I'm kind of torn on this one. The name is cool and the World Axis take had its origins as being a prison for ancient divinely-created war monsters that were no longer needed, but I'm still not convinced it couldn't just be folded in with the Hells or the Abyss.</li> <li data-xf-list-type="ul">Bytopia - The concept is neat, but I'm not certain what you do with it.</li> <li data-xf-list-type="ul">The Outlands - It's not personally my cup of tea, but I've grown to appreciate the concept more once I learned it was basically supposed to serve as the equivalent of a wilderness for adventuring outside of Sigil other than the planes.</li> </ul><p>My feeling is that many of the planes of the Great Wheel are primarily intended as afterlives for beings of certain alignments and adventure locations second.</p></blockquote><p></p>
[QUOTE="Hexmage-EN, post: 9331062, member: 79428"] I prefer the World Axis mostly because I prefer the idea of Fundamental Planes you can add other planes to better than the rigid structure of the Great Wheel, which is harder to modify and has more planes that seem either uninteresting or redundant. Quick personal impressions of the Outer Planes of the Great Wheel: [LIST] [*]The Abyss - Possibly my favorite plane, although its vast number of varied layers is probably the biggest reason I find most of the other Lower Planes unnecessary (as many of them could just be layers of the Abyss). [*]Acheron - The main distinguishing point here is that the warring petitioners seem to be the primary inhabitants rather than any fiends, which at least helps it have a bit more identity. [*]Arcadia - I've tried to read up on this place several times, but I can't tell you the first thing about it. [*]Elysium - Is this the place Pelor lives? Another one I have no idea about. [*]Gehenna/Hades - I'm having a hard time remembering which is which, so I'm including them both here. I recall feeling that the Shadowfell had largely replaced these. However, even the World Axis had its own pair of gloomy planes (Tytherion and Pluton), so maybe there's a need here I'm not understanding. [*]Ysgard - Feels kind of like a chaotic and good counterpart to Acheron. I'm fine with it, but don't love it. [*]The Beastlands - This one's okay, but I kind of think the whole "becoming an animal" shtick could just be handled by having some form of reincarnation in the Material Plane. [*]Limbo - I largely prefer the Elemental Chaos, but for me personally having the slaads be elementals doesn't sit well, so I usually portray Limbo as being a portion of purer chaos siphoned from the Elemental Chaos by Primus that became its own plane. [*]Mechanus - I'm honestly surprised this plane hasn't been used as an adventuring location more often. Instead of layers it has massive gears with a good variety of different inhabitants (modrons on one set, formians on others, miscellaneous lawful creatures building settlements on still others). It was perhaps the only plane not featured in the World Axis that I thought should have been. [*]Arvandor - There's a good bit of overlap with the Feywild now, but I recall the 4E take being different enough by focusing on its nature as the elven afterlife. [*]Pandemonium - The World Axis carried this one forward, but for what reason I have no idea. [*]Celestia - The idea of climbing up through the layers is cool, but ultimately I think I prefer the World Axis take where there are distinct leaks that are more easily accessible for shorter trips. [*]Carceri - I'm kind of torn on this one. The name is cool and the World Axis take had its origins as being a prison for ancient divinely-created war monsters that were no longer needed, but I'm still not convinced it couldn't just be folded in with the Hells or the Abyss. [*]Bytopia - The concept is neat, but I'm not certain what you do with it. [*]The Outlands - It's not personally my cup of tea, but I've grown to appreciate the concept more once I learned it was basically supposed to serve as the equivalent of a wilderness for adventuring outside of Sigil other than the planes. [/LIST] My feeling is that many of the planes of the Great Wheel are primarily intended as afterlives for beings of certain alignments and adventure locations second. [/QUOTE]
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