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pneumatik's War of the Burning Sky
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<blockquote data-quote="pneumatik" data-source="post: 9132178" data-attributes="member: 21087"><p>The PCs met Torrent in the Poison Apple Pub on New Years Eve. They agreed to Torrent's proposed mission to retrieve the case and then the fight with the Black Horse mercenaries started with the building catching on fire. The fight spilled outside and Kathor got involved. The PCs demonstrated a certain bloodthirstiness by chasing down and killing fleeting NPCs, including Kathor. The visual effect at his death led Raziel to realize he was really living in a dream time. [SPOILER="Players, don't read this."]Since Kathor's Trillith had plot relevance later on, I decided that Justice jumped into Torrent and Verity, since they were the only PCs who were opposed to killing all the NPCs in this fight.[/SPOILER]</p><p>On their way to the depository tower, the PCs ran into the a family that had just barely escaped from their house being dragon-bombed. They offered help, including healing, and then decided that the family was in good enough shape that the party didn't need to slow down to get them to safety themselves. They then climbed a (different) burning building to rescue someone trapped in it, and finally ignored a merchant who was asking for help finding his pet giant weasel.</p><p></p><p>The depository tower encounter was a mixed bag. There was some good RP as the players figured out that Badgerface wasn't Badgerface, and good discussion about the lantern archon fighting against the party. The two elves from Innenotdar used the encounter to justify their dislike of the Shahalesti. The downside was the fight itself, which was rough to play through because I used the dynamic lighting in Roll20. I thought the players would enjoy chasing after Prevarieth through the shadows created by the lantern archon. Instead it was just very annoying. The PCs had to leave Raziel's bear Kiera outside the depository, and she was quite the surprise for Prevarieth when he jumped out a window in an attempt to escape.</p><p></p><p>I think the PCs now went to the safehouse. They encountered Flaganus in the house holding the boy hostage and happily killed him. Then they kept things from getting out of hand at the safehouse overnight. Romero got to shine as a better bard than Mulysa, and multiple PCs were able to pitch-in and help out Buron.</p><p></p><p>Then Gabal's, which was another rough fight. Despite Diogenese's warning them it would be dangerous, they went right to Shealis' room to confront her, and then she fireballed the whole party. If Diogenes hadn't been close enough to come running to <em>counterspell </em>her next fireball it would have gone very poorly for the campaign. The players thought it was too much for their level, but I stand by hitting the PCs with it - <em>especially</em> because they all lived through it. I believe this fight also ended with the enemy's attempted escape being ruing by a surprise bear hanging out outside.</p><p></p><p>At the Elven ghetto they pretty willingly made a deal with the imp to give away the case in exchange for his help getting into the ghetto. Then I think they were able to talk-with-animals past the badgers - it was an elf talking-with-animals with them anyway, and all the party wanted was to go upstairs. They may have also talked their way past the elves upstairs. Whatever happened, they got the case. I remember they opened it without too much difficulty and then gave it to the imp, who happily left. Edit: Nope, I misremembered this bit. They found their way in without the imp's help, just killed the badgers, and then killed the elves guarding the case upstairs. Once outside the imp politely asked the for the case, threatening to harass and annoy them from invisibility if they don't. So they do.</p><p></p><p>They then went to Erdan's house. The players were more than happy to take some of his outrageously colored equipment and learn how the siege had been progressing. The next day on their way out of Gate House they got jumped by Black Horse mercenaries that they made short work of. I had Rantle show up because he matters later in the campaign, but they really didn't need his help. Edit: Nope, got his wrong, too. I skipped this fight because it was taking so long to get out of Gate Pass. Rantle just showed up and handed them the message to give to his sister.</p><p></p><p>Then they were out of the city with new horses. The Gauntlet encounter was pretty easy for them, too. They saw the ambushers by scouting ahead. That was enough for the PCs to fight the first group of mercenaries instead of running past them, and the rest of the mercenaries were too spread out to pose much of a threat. Edit: The mercenaries surrendered, and the PCs took all their possessions and left them tied up.</p><p>[SPOILER="Players, don't read this."]Despite my nudging they didn't go check out the mercenaries' camp, so they missed the loot, including the Dream Shroud.[/SPOILER]</p><p></p><p>They made their way down the mountains to Crystin and Haddin. They figured out Haddin was not a good dude and was controlling Crystin. They got in a fight with him and ended up tying him up. Then the Ragesians showed up the PCs defeated their first Inquisitor. Romero kept the Inquisitor's mask and wrist razor. The party then left for Innenotdar with Crystin and Haddin still tied up and unconscious. The party had decided that Haddin would eventually free himself and come after them, so before they left for the Fire Forest completely Tarak went back and killed him.</p><p></p><p>I enjoyed this adventure. It started off with a bang! and didn't give the PCs much of a break. For the level of the PCs the fights were interesting. There were opportunities for role play and the PCs were able to be part of the Resistance in a real way while still feel appropriate for a level 3-4 party. The party, except for Verity (and Torrent), had demonstrated a willingness to kill threats, even after they had been mostly dealt with. I was a little worried it would lead to problems later on, but the rest of the PCs end up mellowing out a little bit in Innenotdar and then in Seaquen.</p></blockquote><p></p>
[QUOTE="pneumatik, post: 9132178, member: 21087"] The PCs met Torrent in the Poison Apple Pub on New Years Eve. They agreed to Torrent's proposed mission to retrieve the case and then the fight with the Black Horse mercenaries started with the building catching on fire. The fight spilled outside and Kathor got involved. The PCs demonstrated a certain bloodthirstiness by chasing down and killing fleeting NPCs, including Kathor. The visual effect at his death led Raziel to realize he was really living in a dream time. [SPOILER="Players, don't read this."]Since Kathor's Trillith had plot relevance later on, I decided that Justice jumped into Torrent and Verity, since they were the only PCs who were opposed to killing all the NPCs in this fight.[/SPOILER] On their way to the depository tower, the PCs ran into the a family that had just barely escaped from their house being dragon-bombed. They offered help, including healing, and then decided that the family was in good enough shape that the party didn't need to slow down to get them to safety themselves. They then climbed a (different) burning building to rescue someone trapped in it, and finally ignored a merchant who was asking for help finding his pet giant weasel. The depository tower encounter was a mixed bag. There was some good RP as the players figured out that Badgerface wasn't Badgerface, and good discussion about the lantern archon fighting against the party. The two elves from Innenotdar used the encounter to justify their dislike of the Shahalesti. The downside was the fight itself, which was rough to play through because I used the dynamic lighting in Roll20. I thought the players would enjoy chasing after Prevarieth through the shadows created by the lantern archon. Instead it was just very annoying. The PCs had to leave Raziel's bear Kiera outside the depository, and she was quite the surprise for Prevarieth when he jumped out a window in an attempt to escape. I think the PCs now went to the safehouse. They encountered Flaganus in the house holding the boy hostage and happily killed him. Then they kept things from getting out of hand at the safehouse overnight. Romero got to shine as a better bard than Mulysa, and multiple PCs were able to pitch-in and help out Buron. Then Gabal's, which was another rough fight. Despite Diogenese's warning them it would be dangerous, they went right to Shealis' room to confront her, and then she fireballed the whole party. If Diogenes hadn't been close enough to come running to [I]counterspell [/I]her next fireball it would have gone very poorly for the campaign. The players thought it was too much for their level, but I stand by hitting the PCs with it - [I]especially[/I] because they all lived through it. I believe this fight also ended with the enemy's attempted escape being ruing by a surprise bear hanging out outside. At the Elven ghetto they pretty willingly made a deal with the imp to give away the case in exchange for his help getting into the ghetto. Then I think they were able to talk-with-animals past the badgers - it was an elf talking-with-animals with them anyway, and all the party wanted was to go upstairs. They may have also talked their way past the elves upstairs. Whatever happened, they got the case. I remember they opened it without too much difficulty and then gave it to the imp, who happily left. Edit: Nope, I misremembered this bit. They found their way in without the imp's help, just killed the badgers, and then killed the elves guarding the case upstairs. Once outside the imp politely asked the for the case, threatening to harass and annoy them from invisibility if they don't. So they do. They then went to Erdan's house. The players were more than happy to take some of his outrageously colored equipment and learn how the siege had been progressing. The next day on their way out of Gate House they got jumped by Black Horse mercenaries that they made short work of. I had Rantle show up because he matters later in the campaign, but they really didn't need his help. Edit: Nope, got his wrong, too. I skipped this fight because it was taking so long to get out of Gate Pass. Rantle just showed up and handed them the message to give to his sister. Then they were out of the city with new horses. The Gauntlet encounter was pretty easy for them, too. They saw the ambushers by scouting ahead. That was enough for the PCs to fight the first group of mercenaries instead of running past them, and the rest of the mercenaries were too spread out to pose much of a threat. Edit: The mercenaries surrendered, and the PCs took all their possessions and left them tied up. [SPOILER="Players, don't read this."]Despite my nudging they didn't go check out the mercenaries' camp, so they missed the loot, including the Dream Shroud.[/SPOILER] They made their way down the mountains to Crystin and Haddin. They figured out Haddin was not a good dude and was controlling Crystin. They got in a fight with him and ended up tying him up. Then the Ragesians showed up the PCs defeated their first Inquisitor. Romero kept the Inquisitor's mask and wrist razor. The party then left for Innenotdar with Crystin and Haddin still tied up and unconscious. The party had decided that Haddin would eventually free himself and come after them, so before they left for the Fire Forest completely Tarak went back and killed him. I enjoyed this adventure. It started off with a bang! and didn't give the PCs much of a break. For the level of the PCs the fights were interesting. There were opportunities for role play and the PCs were able to be part of the Resistance in a real way while still feel appropriate for a level 3-4 party. The party, except for Verity (and Torrent), had demonstrated a willingness to kill threats, even after they had been mostly dealt with. I was a little worried it would lead to problems later on, but the rest of the PCs end up mellowing out a little bit in Innenotdar and then in Seaquen. [/QUOTE]
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