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<blockquote data-quote="EzekielRaiden" data-source="post: 9334068" data-attributes="member: 6790260"><p>People keep saying that. It worked in 4e and it worked in 13A, and (from what I hear) it's worked in PF2e. Once you might argue is a fluke. Twice, a coincidence. But three times? Three times is a <em>pattern</em>. You're going to need more of a response than just "bah, can't be done."</p><p></p><p></p><p>We quantify parts of art all the time. The color wheel, kinematics, the ways cloth pulls and the ways light reflects, the ways we can make better (longer-lasting, brighter-color, easier to apply) pigments. The circle of fifths, chord progressions, cadences. Adding <em>useful</em> quantitative elements to art is no bad thing--in fact, it can make the difference between art being the province of only the tiniest minority and being accessible to most who take an interest.</p><p></p><p>Which is, and was, always the point of having a good encounter-building tool. To make it so more people can quickly build encounters that they actually <em>understand</em> and can deploy with eyes open.</p><p></p><p></p><p>Because the thing you claim they need to "figure out" is in fact wrong, and always has been. Just because you can't measure the marigolds, doesn't mean that quantification has ABSOLUTELY NOTHING to contribute to art. It does. It can contribute a hell of a lot, if you do so judiciously. Writing off the whole thing as a total fool's errand with no point whatsoever is not, and never will be, the right answer, because throwing up your hands and saying "why bother!" is never the right answer to a challenging but achievable task.</p><p></p><p></p><p>They aren't different. They're the same when you do this--that's kind of the point!</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9334068, member: 6790260"] People keep saying that. It worked in 4e and it worked in 13A, and (from what I hear) it's worked in PF2e. Once you might argue is a fluke. Twice, a coincidence. But three times? Three times is a [I]pattern[/I]. You're going to need more of a response than just "bah, can't be done." We quantify parts of art all the time. The color wheel, kinematics, the ways cloth pulls and the ways light reflects, the ways we can make better (longer-lasting, brighter-color, easier to apply) pigments. The circle of fifths, chord progressions, cadences. Adding [I]useful[/I] quantitative elements to art is no bad thing--in fact, it can make the difference between art being the province of only the tiniest minority and being accessible to most who take an interest. Which is, and was, always the point of having a good encounter-building tool. To make it so more people can quickly build encounters that they actually [I]understand[/I] and can deploy with eyes open. Because the thing you claim they need to "figure out" is in fact wrong, and always has been. Just because you can't measure the marigolds, doesn't mean that quantification has ABSOLUTELY NOTHING to contribute to art. It does. It can contribute a hell of a lot, if you do so judiciously. Writing off the whole thing as a total fool's errand with no point whatsoever is not, and never will be, the right answer, because throwing up your hands and saying "why bother!" is never the right answer to a challenging but achievable task. They aren't different. They're the same when you do this--that's kind of the point! [/QUOTE]
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