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  1. DEFCON 1

    D&D General What are humans?

    It would certainly be an interesting way to set up and look at a potential setting-- Humans not being the central protagonists like they are in most created settings, but rather are the fringe species just based on how they behave and act. They should still have their overwhelming numbers like...
  2. DEFCON 1

    D&D General What are humans?

    That certainly could be an interesting way to look at it for a setting, wherein Humans are like cockroaches to the other species-- kinda gross, keep showing up, turn over a rock and there are thousands of them because they breed like nobody's business. They certainly serve a purpose-- they are...
  3. DEFCON 1

    D&D General What are humans?

    I do like the ideas given that humans only specialize by individual and not by species, that because of their shorter lifespans they don't care as much about natural resources (since they won't be on the earth long enough to suffer the consequences from exploiting it), but are also masters of...
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    D&D 5E Thoughts on Divorcing D&D From [EDIT: Medievalishness], Mechanically Speaking.

    If it were me, I'd start by putting my D&D books aside and then go looking for sourcebooks from other games that are of the era that you speak of. Like I wouldn't be surprised if there was a GURPS sourcebook for Industrial-era, Victorian, or WWI-era gaming. So I'd pick up one of those... find...
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    D&D General The Problem With Paladin's Medieval Origins (+)

    I do agree. There are words that have either evolved away from their origins or have become so commonplace in their usage that any attempts to get those words changed or removed from common parlance are facing incredibly uphill battles. Even besides the words used formerly for mental...
  6. DEFCON 1

    D&D General How Do You Handle Falling Damage?

    I tend to concern myself as DM more with the actions of the players to avoid falling to begin with. Or if they do fall, what they do to try and save themselves as they plunge. Those are the kind of theatrical narrative hero moments that are the most interesting and compelling to play out, not...
  7. DEFCON 1

    D&D General The Problem With Paladin's Medieval Origins (+)

    I actually can understand and sympathize where @Levistus's_Leviathan is coming from. D&D over the years has occasionally changed naming/identity/theming of certain parts of their game based on the evolution of culture over time and what is now no longer considered acceptable to large portions...
  8. DEFCON 1

    D&D General Universal Subclasses

    The thing about "universal" subclasses is that if it's going to be just for your table... chances are possible only one player is going to want to take it. At which time it ceases to be a "universal" subclass and instead just becomes a subclass for the class of the player who ultimately took...
  9. DEFCON 1

    D&D General Are you aware that the New Edition (5.5 whatever) is a part of the 50th Anniversary of D&D?

    Well, hey... any anniversary party deserves to be catered. ;)
  10. DEFCON 1

    D&D General Are you aware that the New Edition (5.5 whatever) is a part of the 50th Anniversary of D&D?

    So it turned out my guesstimation made two years before 5E got released was a little off. Okay... how bout we re-write it then... Whether the Revised 5E "reunites" the player base or not... it doesn't matter. 6E will be released in 5 years time regardless. ;)
  11. DEFCON 1

    D&D General Are you aware that the New Edition (5.5 whatever) is a part of the 50th Anniversary of D&D?

    Heh heh... how long ago was my post you quoted from? I presume I was making a joke saying that 6E was going to come in 5 years from whenever it was I posted it, but couldn't tell you when that was if my life depended on it, LOL.
  12. DEFCON 1

    D&D 5E Help me understand & find the fun in OC/neo-trad play...

    Yeah, this can definitely be the case where the style of game can allow a selfish player to be selfish, all in the name of "playing the style." That's just like in earlier days where the Thief player would claim to be just "playing their character" when they would pickpocket their fellow party...
  13. DEFCON 1

    D&D 5E Help me understand & find the fun in OC/neo-trad play...

    I'm fine with getting both. One for the player's actual thoughts on their character, the other for knowing the bits that are truly important to them (and which would be first in line to show up during the campaign.)
  14. DEFCON 1

    D&D 5E Help me understand & find the fun in OC/neo-trad play...

    Yeah, complaining that a player enjoys the game and their character so much that they want to write a couple pages of information and narrative for them and thus "force" you having to read it seems a bit disingenuous. It kind of belies the complaint of many a DM who get mad that the players...
  15. DEFCON 1

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    Depends. Classes that anyone and everyone can design for themselves and/or publish on DMs Guild or Reddit or places like that for people to use? Infinite. Classes that WotC desires to publish themselves in their own books? Basic Rules: 4. Player's Handbook: 12. All WotC material: 13...
  16. DEFCON 1

    D&D 5E Help me understand & find the fun in OC/neo-trad play...

    Heh heh... yep, but it's still funny to read a module like Tomb of Horrors and see all the house rules Gary created and included in it for module's publication, just so players couldn't teleport or walk through walls to get straight to the end and circumvent the adventure itself.
  17. DEFCON 1

    D&D 5E Help me understand & find the fun in OC/neo-trad play...

    Well, the rest of us will read Rule Zero a little more charitably where we aren't looking to find reasons to consider Rule Zero completely bad. Your mileage may vary. :)
  18. DEFCON 1

    D&D 5E Help me understand & find the fun in OC/neo-trad play...

    I always thought "the DM arbitrarily screwing over the players" was Classic style-- using Tomb of Horror-style trap dungeons and stating that X number of spells just don't work for no discernable reason other than it would make it too easy for the players to get through all the DM's Saw-like...
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    D&D 5E Help me understand & find the fun in OC/neo-trad play...

    Oh please. We are all intelligent beings. When someone says "People are fickle" for instance... we all know the person doesn't mean every single person across the entire globe is fickle. And we don't need that person to write "Most people are fickle" or "I think a lot of people are fickle"...
  20. DEFCON 1

    D&D 5E Help me understand & find the fun in OC/neo-trad play...

    Of course. But we all know it gets rather tiring to add all the couching adjectives into everything we write. All the 'almosts' and 'for the most parts' and 'practicallys'. So everyone can feel free to assume I meant those terms should be added to my post, such that things are not 100%, but...
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