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  1. Jd Smith1

    Post-Apocalyptic Games

    Exactly. The rules have a high level of detail, especially for the effects of cover, but the actual fighting is done in theater of mind. It is a crippling effect on play; I had to abandon that aspect. Also, you get one Fast and one Slow action per round, or two Slow, but there is no common...
  2. Jd Smith1

    Post-Apocalyptic Games

    I used Phoenix Command for years. :cool: T2k4e means well, but in practice the weapons are terrible. Pistols are useless except against animals; an average Human can soak up numerous direct hits. The only weapon worth carrying is a upper-caliber assault rifle, and while the game details dozens...
  3. Jd Smith1

    Post-Apocalyptic Games

    Have you used many military weapons? It not very good.
  4. Jd Smith1

    Which table concerns do you consider the most significant?

    I work very hard to vet new players coming in. Most of the problems on the list involve expectations, and IMO/IME, managing expectations is perhaps the most important role of the GM. New players should understand what is expected of them by the group in order to justify their presence...
  5. Jd Smith1

    Post-Apocalyptic Games

    The setting is great and well-supported, but the system has terrible presentation, and is rather clumsy. I recently ran a 4e campaign, and the system needed a lot of tweaking.
  6. Jd Smith1

    Social Encounters: Does it Matter What and How PCs Speak to NPCs?

    By ensuring that survival requires teamwork and input.
  7. Jd Smith1

    What keeps uninterested players showing up each session?

    I hate those players, and purge them when I identify them, keeping in mind that everyone has a zombie night. But the key, IMO, is your choice of system. 5e, where the PCs are not likely to lose, and its just a matter of attrition, is inclined towards disinterest between your turn. But using a...
  8. Jd Smith1

    At My Most Burned-Out in 35 Years

    If they can't be bothered to level up their PCs, learn the rules, or keep notes, you have, IMO, a serious problem of expectations. They seem to expect to show up and be entertained. Or they loathe 4e (not a bad thing). Maybe switch to a better, less demanding system? Then start charging them...
  9. Jd Smith1

    What is your wishlist?

    It should, but I have run so many campaign in it that I'm tired of it. And the lore is too dense for my current group, none of whom know anything about the setting. WH in its various flavors requires, IMO/IME, players who know and enjoy the setting. Although with the development into Lusteria...
  10. Jd Smith1

    What is your wishlist?

    Not products you are waiting for, but stuff you dream of finding. Mine: 1) A good hardcore modern system in the style of Phoenix Command, Millennium's End, Aces&Eights. 2) A good, detailed, well-mapped setting in pike&musket era. 3) A detailed post-apoc setting that isn't zombies (tired of)...
  11. Jd Smith1

    Is it fun to plan a heist?

    A GM exploiting plans with information the NPCs don't have is a very bad GM.
  12. Jd Smith1

    Is it fun to plan a heist?

    Well, don't take hours, and don't base a plan on perfect rolls.
  13. Jd Smith1

    Is it fun to plan a heist?

    Good way to lose PCs or even get a TPK at my table. The NPCs will have a plan, the quality of which is based on circumstance,
  14. Jd Smith1

    Is it fun to plan a heist?

    So don't build a plan where a single skill failure can wreck things. That seems very obvious.
  15. Jd Smith1

    Is it fun to plan a heist?

    Planning, like investigation, is the meat of the game. Working with finite time, limited information (dynamic lighting is a must), and only the gear they have to hand really sets the mood.
  16. Jd Smith1

    What games, currently, have your interest?

    Running a Fading Suns campaign using Zweihander/Dark Astral, and next will be Tribe 8 setting, Aces & Eights rules.
  17. Jd Smith1

    Roll20 Announces Discord Activity Integration

    Excellent news! I use both, so that will be quite nice. I expect it will remain a Pro feature for GMing.
  18. Jd Smith1

    Clues vs Downtime

    I've never had any problem getting the players to take downtime. There's research to be done, stuff to sell, stuff to buy, investments to be checked upon, new investments to be made, and usually at least one is married, so they need to log some home life. If its fantasy, their mounts need some...
  19. Jd Smith1

    Character Weight & Height I What's your favourite implementation?

    I let players choose their height, weight, hair color, eye color, hand dominant hand (not Ambi). Height & weight are used when PCs want to boost one another over/up a wall, crawl through narrow places, drag a comrade, and similar situations. It is not a huge issue, but such things are...
  20. Jd Smith1

    ICv2 Reports Disappointing Year For Hobby Games Channel: TTRPGs Down, D&D Declines 30%

    I was thinking on this reply, and this is not what I would consider a FLGS. Or a game store. When I envision a game store, it is a storefront packed with a huge variety of RPG material, minis, bins of dice, etc, with small areas devoted to Osprey books, and occasional support for rockets or trains.
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