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  1. M

    D&D 5E Advanced D&D or "what to minimally fix in 5E?"

    What things are weak? Exploration rules, crafting, skills in general, social encounters to start with. Better CR for monsters. I think BG3 had the right of it to cap the game at 12. So I kinda want to expand the game based on that.
  2. M

    D&D 5E Help Me Name This New Cantrip

    Uhhh... honestly, its a pretty powerful one imho. Getting back a battle-changing spell slot in a pinch is usually pretty strong, especially if its right before a boss fight. Anyways! I'd go with Life to Mana or maybe Blood to Mana. Given Wee Jas' slight necromancy bend, coupled with the...
  3. M

    D&D 5E Which classes have the least identity?

    Ehhh... yes and no. Like, its a d10 roll added on but takes a Second Wind use, so they're better than a Rogue with Expertise when it comes to a single roll, but they do have limited uses unlike a passive expertise. So, they're great for pinch hitting, but I wouldn't put them down for being a...
  4. M

    D&D 5E Which classes have the least identity?

    Nitpick - 1dnd Fighteer has the power to add to their skill rolls now. So that's no longer 100% true.
  5. M

    D&D General What are humans?

    What are humans? Nothing more than a miserable pile of secrets! -- Strahd? To put it simply, we are humans, and humans are us. Whereas every other species reflects some other aspect of the human condition writ large (fantasy is filled with metaphors), humanity is just... us. The human...
  6. M

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    What I want to see happen - * wizard spell list trimmed down, with a number of spells going to other casters. The wizard can then pick some back up with subclass spell lists. This will help make different wizard subclasses feel different from each other. * an official way to have paladin...
  7. M

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    peeks in Hrm. Lets recap the Psion debate. "We want a Psion class" (translation: we want new mechanics that aren't martial or spellcasting, and using "psionics" as the traditional word to represent this third option) "But we already have psions." (translation: we have multiple classes that...
  8. M

    D&D General Universal Subclasses

    Tricky tricky. Do you assume that martials won't need Extra Attack, but casters will as part of the progression? I'd need to see more, since the default assumptions between caster and martial would potentially make contradictory abilities.
  9. M

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    I'm basing this off the gw2 mmo, where there were lots of choices, specializations, support abilities, and each weapon brought a suite of 5 different abilities per weapon. well, that's not how I've seen any game do things, not even dnd, so gonna disagree with ya.
  10. M

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    I mean... it depends on the design goals. There's a lot that depends on the overall system and stories the game is intending on telling. Personally, I'm happy with a system of 9 - Fighter, Paladin/Cleric merge, Barbarian/Warlock (!!) merge, Rogue, Artificer, Ranger/Druid merge, Bard/Psychic...
  11. M

    D&D General What it means for a race to end up in the PHB, its has huge significance

    Meh. At best, this is a complaint about using gluten free flour instead of whole wheat flour. We still have the cake.
  12. M

    D&D 5E Which classes have the least identity?

    "Class fantasy" is the most commonly used phrase for thematic identity, I found. Mechanical identity seems to be "fighting style" with a bit of exploration and social skill use mixed in. The problem with fighting style is that's a mechanic too, so it doesn't quite work.
  13. M

    D&D 5E Which classes have the least identity?

    This comment certainly hasn't aged well.
  14. M

    D&D General What it means for a race to end up in the PHB, its has huge significance

    No, I'm saying that if the half-elf was brought forwards into 5.5e for some reason, it's mechanics would need to be reimagined and updated because the 2014 ones aren't good enough to carry it anymore. The ASIs were doing a lot of lifting.
  15. M

    D&D General What it means for a race to end up in the PHB, its has huge significance

    As a side note.... Whatever happened to people saying "flavor is free?" Used to be everywhere. I don't see it anymore.
  16. M

    D&D General What it means for a race to end up in the PHB, its has huge significance

    Note that the first half is entirely cultural - diplomats and wanderers especially. The two worlds bit isn't literal, since the half-elf is not necessarily from the Feywild. But if instead we're talking just "the child of two peoples," that again is cultural - because its assuming those two...
  17. M

    D&D General What it means for a race to end up in the PHB, its has huge significance

    Personally, I honestly don't care about specific mechanics, I prefer to discus tropes, vibes, and the like. Because, if we're going to talk about the mechanics... Then we have to address the elephant in the room. Mainly, the greatest mechanical appeal of the half-elf was the fact that they...
  18. M

    D&D General What it means for a race to end up in the PHB, its has huge significance

    No, I just don't think that you can use culture to justify complaints that half-elf no longer exists as a distinct mechanical block. You need arguments rooted in phenotypes. "There is a lack of a less magical Elf adjacent type; there should be someone that stradles the line between magic and...
  19. M

    D&D General What it means for a race to end up in the PHB, its has huge significance

    5.5e species aren't culture, they're primarily biology. You are trying to equate Khoravar culture with being a distinct genotype. So long as you do so, your argument is just stuck in an old edition. I mean... look at this: NEW ELF SUBTYPE Muggle (name pending) - gain a skill instead of...
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