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  1. Lanefan

    WotC WotC can, and probably should support multiple editions of D&D.

    It can have 'em, too - but you won't see them on roll20 as I'll only DM in person at a real table. :) And the only cost there is what you choose to spend, if anything, on snacks-books-supplies-etc.
  2. Lanefan

    D&D General What do you like to do in playing D&D

    One thing rather glaringly missing from the poll options is any version of "Interact with other PCs", though the "Romance" option might vaguely touch one element of such. Things like "In-character discussions-debates-chat between PCs", "Deceiving other PCs", and similar would have got votes...
  3. Lanefan

    D&D General What do you like to do in playing D&D

    Man oh man - your list of 6 things you didn't vote for hits 4 things I did, and I only voted for about ten! :)
  4. Lanefan

    D&D General What do you like to do in playing D&D

    Huh. I voted for two of those, out of the maybe ten things I selected. In-character romance-marriage-rivalry-jealousy-etc. can be lots of fun; and shopping is often the only way to get useful gear if-when the adventures aren't that forthcoming.
  5. Lanefan

    WotC WotC can, and probably should support multiple editions of D&D.

    Some of those BX-1e-era modules are getting well up there in price, though; says he who is pretty much only missing those "hard targets" in his collection. To the bolded, while re-doing a supplement or setting might not suit the tastes of those who might have wanted it, I've seen enough people...
  6. Lanefan

    D&D 1E Favorite Obscure Rules from TSR-era D&D

    Only if Aragorn is the only Ranger in the setting. We don't get to see many (or any?) other examples of Rangers in Tolkein's works, to see how they might have varied from the one example we do get. As do I, though I don't necessarily agree with it. :)
  7. Lanefan

    D&D 1E Favorite Obscure Rules from TSR-era D&D

    This is the way I've always seen it and still see it today: the party is the thing, while individual characters come and go.
  8. Lanefan

    D&D 1E Favorite Obscure Rules from TSR-era D&D

    A principle that has sadly been almost completely discarded over the editions since. If it wasn't a game of luck, it wouldn't use dice. Yep, and that's just how I like it! :)
  9. Lanefan

    D&D 1E Favorite Obscure Rules from TSR-era D&D

    The alignment restrictions on Rangers make no in-setting sense. A criminal banished from town who has had to make his way in the woods half his life should be able to become a Ranger simply through living that lifestyle, while still being an evil cuss at the same time. If one looks at Druids...
  10. Lanefan

    D&D 1E Favorite Obscure Rules from TSR-era D&D

    One long-serving PC of mine has, during his career, entered 4th level five times: twice from below and three times from above. Level-drainers found him to be a very tasty treat, for some reason. And those Restorations get expensive!
  11. Lanefan

    D&D 1E Favorite Obscure Rules from TSR-era D&D

    This has come up in my non-Spelljammer games now and then, when Clerics are so far removed from their deity's plane (e.g. they're on an opposing deity's plane) as to be inaccessible by the minions trying to bring them their higher-level spells.
  12. Lanefan

    D&D 1E Favorite Obscure Rules from TSR-era D&D

    During an old campaign I played in, at one point we did a mass battle and kinda made up the rules for it as we went along. Ended up being among the best two or three sessions ever. A few years later, I made up my own system. That was 25+ years ago. Still waiting for a chance to use it in...
  13. Lanefan

    WotC WotC can, and probably should support multiple editions of D&D.

    If WotC were to do a second side-along edition (which I've been saying they should for ages) I'd like to see it be a hybrid of BX and 1e, arrived at by stripping out the bits of 1e that very few tables ever used and simplifying some other bits a little, while keeping the idea of discrete...
  14. Lanefan

    WotC WotC can, and probably should support multiple editions of D&D.

    The bolded both shocks and saddens me: of the 771 5e games in progress at the time of that snapshot, 511 were pay-to-play. Of the 39 non-5e D&D games, 12 were pay-to-play; still a surprisingly high ratio but nowhere near that of 5e.
  15. Lanefan

    WotC WotC can, and probably should support multiple editions of D&D.

    The one thing WotC can and does do, however, which many of the publishers of those thousands of other RPGs can't (or won't) do, is produce physical product and get it on to a shelf at my FLGS where I can touch it before I buy it.
  16. Lanefan

    D&D (2024) What Should D&D 2024 Have Been +

    Thing is, for most people that would immediately become 1s = 3ft; as (other than gridiron football players maybe) very few peole visualize distance in yards rather than feet. I'm fine with that; the bases on modern minis are always too big anyway.
  17. Lanefan

    D&D (2024) What Should D&D 2024 Have Been +

    The problem with that is the sheer number of squares you have to count in a big area. Right now, for example, a 60x60' room would be 6 squares if using 10' scale or 12 squares (which is already bad enough!) if using 5' scale. Your idea would make it 20 squares across, and that's a nuisance to...
  18. Lanefan

    D&D General How Do You Handle Falling Damage?

    There is indeed such a point, yes. There is also a point, however, at which making the game easier becomes worse for the game; and IMO 5e reached and passed that point on initial release. Ah. Misread that. Sorry. No; but that you'd allow their making of a good plan to affect your hidden...
  19. Lanefan

    D&D General Haste: The (system) Shocking History of the Spell!

    While I don't have a SSS roll for aging via casting your own spells, the casters of revival spells are still at some risk: one of the possibilities on my "why did this fail" table is that the corpse (or its spirit) immediately rises as an undead; and, if the caster gets surprised by this and the...
  20. Lanefan

    D&D General Haste: The (system) Shocking History of the Spell!

    Nothing wrong with a high-risk high-reward model; and modern design has moved much too far away from that IMO.
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