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  1. Committed Hero

    How many RPG dice do you own?

    Several hundred for rpgs, but including board games will push the number into four digits.
  2. Committed Hero

    Table Snacks

    Veggie straws
  3. Committed Hero

    Ben Riggs: 'The Golden Age of TTRPGs is Dead'

    A friend is fond of noting that 4th edition's biggest fault is being named D&D (he says the same thing about Solo being a Star Wars movie). I would note the rise of professional podcasting/actual play as a third reason for 5th edition's success.
  4. Committed Hero

    From free-range to back on the railroad--how to adjust?

    If the time limits aren't affected by the PCs' actions, there's probably no harm in playing fast and loose with time. The reason things keep happening at dramatically interesting points is because the PCs are the central focus of the game. Most players should appreciate this on some level. I...
  5. Committed Hero

    What is the most evocative art you've seen in a TTRPG?

    This one from Timewatch is my most recent favorite.
  6. Timewatch.JPG

    Timewatch.JPG

  7. Committed Hero

    How Do You Feel About Published Adventures as a GM?

    You punched my old card with this. I don't see why a sandbox can't have a timer, however. It can make the setting dynamic.
  8. Committed Hero

    How Do You Feel About Published Adventures as a GM?

    They don't hurt as sources of inspiration.
  9. Committed Hero

    What are "essential" TTRPG mechanisms?

    A core activity for the PCs to be doing, and mechanisms for character change.
  10. Committed Hero

    The Big Thread of Unsolicited Advice

    Be willing to endure OOC discussions. Some is unavoidable: people need time to get into the groove, unless a group is very disciplined. Even more importantly, a sentence of two out of character will save a half hour of confused, unproductive play. People at the table can be unintentionally...
  11. Committed Hero

    is the roll and keep system copyrighted?

    If you use the mechanic, noting its source in a dedication never hurts.
  12. Committed Hero

    RPG Systems that allow for characters of diverse levels of Power

    Ars Magica has three tiers of PCs: magi who are among the most powerful beings in the setting, companions who are slightly above average, and grogs who are normal scrubs. I never felt overshadowed playing non-magi.
  13. Committed Hero

    Is it fun to plan a heist?

    This is like the mystery genre, in that players who read and watch a lot of heist stories will be "better" at coming up with elements in a session.
  14. Committed Hero

    The "G" in RPG

    Ideally, we are playing to have fun. Balance lets you explore different builds while knowing your choice won't impact your character's effectiveness. If my starting character misses or does minimal damage regularly, sometimes that's an unlucky dice day. But if the rest of the party is killing...
  15. Committed Hero

    The "G" in RPG

    In all but the most random of games, you have the ability to get better at playing it. For me this doesn't necessarily mean "winning" a game, just having the ability to derive more enjoyment from it. Also, games imply rules, and rules imply some predictive regularity that players can exploit to...
  16. Committed Hero

    What adventure module have you pillaged the most without using the main plot?

    I've used pieces of all four adventures in The Zalozhniy Quartet without running the campaign itself. The first one is a series of mini encounters, the second is an investigation, the third a bank heist, and the fourth a large plot.
  17. Committed Hero

    Is it fun to plan a heist?

    Gumshoe is my system of choice, and also has mechanics that simulate the effects of planning, rather than encourage planning itself. But that doesn't keep folks from planning, either.
  18. Committed Hero

    Is it fun to plan a heist?

    Skill challenges is what I immediately thought of. Say you think up your route to sneak in during the plan, but if you don't roll well enough, you know where your problems will start, and you're able to address them. Or the GM gets one unknown complication for each failure, and you resolve...
  19. Committed Hero

    Is it fun to plan a heist?

    I wonder if there is a way to do the lion's share of rolling during the planning? It would become a little more exciting, and players will be forewarned as to where problems might occur.
  20. Committed Hero

    Is it fun to plan a heist?

    It would be more fun if players did it like movie scenes. But they don't/can't. They don't, because they are players and it's very hard to trust that a GM won't look to exploit a flaw in their plan. They can't, because movies are scripted, while players must learn about obstacles and come up...
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