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There might be something else going on here. I had heard of some of the games, but I hadn't heard of the generalized system name and it doesn't seem to be something that the publisher really promoted much even though it looks like they put out a core book at some point. In fact this very thread...
I was quite pleased with Dot and Bubble. This is the story I had been dreading all season, but they ended up doing something more interesting with it than I expected. To spend that much time with a character that (intentionally) annoying and it still being an enjoyable episode is a bit of a feat.
It is not a particularly well loved story, but I think it is pretty underrated with some surprisingly good effects and visual look throughout as well as being a rare present day Hartnell story. I think his era could have used a few more of those, but it is hard to reconcile that with his...
"Planet of the Giants" (1964) in the Hartnell era was also three parts. It was originally shot as four parts, but parts 3 and 4 were edited together into single Part 3 because the production staff thought it wasn't pacey enough (even for the Hartnell era). That story in the last part actually...
I loved 73 Yards. It went pretty deep into metaphorical storytelling that I know some bits of the fandom will hate, but I adore and it worked wonderfully.
Next week looks... oh dear. I will try to keep an open mind.
If the D&D fandom can have a total rage-quitting meltdown over the absence of the Gnome in the initial core 4e rules, I can only imagine how they would respond to axing the ranger.
It is necessary because the game exists to serve the fanbase and the players demand it to be a core class.
I guess that is what I am saying. I want a much more robust version of what the 2014 based on GP as currency and real time rather than having abstracted Bastion points and Bastion turns. I don't normally tend toward Simulation in RPGs, but this is one area that I think it scratches the itch.
I just want a huge list of fixed GP costs for various buildings and facilities as well as monthly (or weekly) upkeep costs for staff and supplies.
The whole point system and minigame that they proposed seemed massively overdesigned, yet not really worth the effort into implementing. I hope...
I think the Goliath is occupying that space. It seems like early on that they decided they wanted 12 classes and 4 subclasses, 12 species and 16 backgrounds with a lot of built-in symmetry of opposite choices. They floated the Aardling as possible more colorful alternative knowing that they...
I think the presence of the prosthetic hand is more of a representation issue and is more likely to end up on a character class/subclass where its presence isn't directly related to the theme of the class/subclass.
It kind of looks exactly like I thought it would.
I am sure the target audience of 12 year olds will process the art choices on this as familiar and alluring. However, the art style is so 2024 that it may date very quickly. On the other hand, there is no reason that they can't just add some...
I thought the episodes were good fun. I kind of have a bit of whiplash because I would prefer Doctor Who seasons to start as more grounded and then get progressively more batty and tonally all over the place as the season progresses, but clearly they decided they wanted to come out all guns...
I would rather have a Paladin be the Paladiniest Paladin to ever Paladin and then a separate class for Death Knight; but since WOTC designers and a big chunk of the playerbase seems allergic to new classes, I am definitely open to seeing how this idea is developed.