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They were super abusable. You could make a specialty priest with all armor and weapons, fighter THAC0, and various spells and/or granted powers... that used the cleric xp chart. In other words, a fighter+ who advanced quicker than a standard fighter.
I'm pretty sure the option of the DM-as-deity to overwrite the cleric's spell selection was in the books.
I have done this a couple of times over the years but not since 2e.
I really, really love mass combat and having a system for mass combat in D&D. More and more, I think my solution in 5e is to use modified stat blocks that are swarms for units that can represent however many creatures, depending on the scale you're operating at, and switch out the d20 at higher...
I am not aware of any such interrogative. I also doubt whether the intent was there- I certainly didn't see it as a kid- but it's canon any time I run a Hommlet/ToEE centered game!
My main complaints are that you can put any number of spells in a spellbook, there's no concept of how long it is or how much a blank one costs (unless a mundane blank book is adequate, which is not to my taste), and you can't prepare spells that you haven't put in your own spellbook. No wizard...
5e's spellbook rules are, IMNSHO, anemic and inadequate. By the RAW, it appears that a wizard could hold literally every spell that exists in a single spellbook.
1e had great spellbook rules, including the potential (and commensurate risk) to use your spellbook like a collection of scrolls in...
Room by room- I am assessing whether U2 is a good fit for the game I am running that uses a variant ("ale and whores") xp system where you only get xp for throwing money away. While I was paging through it, the treasure values seemed really low for that, but I know most 1 adventures had big...