The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
I tend to be less interested in cosmology where Dark Sun is concerned, since it's largely the 'normal D&D cosmology does not apply' setting, but I think this idea is pretty strong. The fey otherworld exists, but only in places with water and with nature in harmony fits well with the setting...
---Ideas I had while pondering how the Dark Sun metaplot could be saved---
Free Year 91,
Eighty years have passed since the Great Earthquake rocked the Tablelands of Tyr.
The Dragon has descended to earth and sits enthroned astride the mighty realm of Raam. His armies of Dray and Priests of...
I don't hate that.
Most Dark Sun fans would probably be pretty happy to get official crunch without lore, given that the original lore hasn't gone anywhere.
I dunno about the metaplot--it is widely disliked and, by my lights, not very good. I think it could be saved, though.
Well, respectfully, I don't think that's necessary. Dark Sun exists as a fictional setting regardless of whatever else is going on in WotC's product catalogue; it doesn't need in universe justification to exist. Alternately, I don't think any adventure publications will prompt WotC to change...
If you're willing to elaborate @clearstream I'm interested to hear how 5E E6 played, whether you continued increasing the challenges for the static level PCs, and whether the capped advancement--or lateral advancement if the game goes into domain play or acquisition of magic items--feels fun and...
Threadjack all you like.
Shadowdark uses gold for XP, no? That makes for a game a lot better suited to the tempo of the module as originally written (orange one, not green one which dungeon of signs is discussing). PCs go to a strange place, loot it, and get stronger. That risk/reward calculus...
Thanks for providing the background Jer.
The saddest part of the whole thing is that it was the only module written by Jean Wells--the first woman hired at TSR's design dept.--who was sidelined immediately thereafter, purportedly because upper management disliked the artwork in it.
I bet she...
Not sure what you mean by prese Tatiana--but I did read every entry in the 1987 Forgotten Realms Campaign Set and mark the adventure locations and settlements it describes on a map (in post 114 of this thread). It did not seem particularly 'points of light' in the heartlands region (or dalelands...
You know that awesome line in Star Wars IV where Leia says "General Kenobi. Years ago you served my father in the Clone Wars" completely without elaboration on what the Clone Wars were--and how much that line draws you in.
Well, this module does that really well (I mean the non-bowdlerized...
Thanks for providing the background. Some of this I knew, though not the RPGA bit about Sembia, Dragon Reach, and Southern Lake of Dragons. Though in Sembia's case I did basically get that sense from reading the entries.
One of the things I'm curious about (I asked some time back in another...
Rage as religious ecstasy makes sense conceptually, and it's pretty on brand with the (dubious) historical accounts of berserker rage. I'm not saying the subcass does the archetype well, but it's not a ridiculous idea. And barbarian archetypes are generally pretty thin; battlerager, storm...