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Except Chaosium almost went bankrupt and had to be saved by a large injection of cash from Stafford and Peterson.
They're doing a LOT better now, but Chaosium almost disappeared under mismanagement.
Session 19 - Monday, March 4, 2024.
We take up this session in the middle of Chapter 7. The heroes were in the mind flayer stronghold of Illithinoch, having dealt with a few cult fanatics and actually peacefully interacting with other inhabitants.
Their next explorations took them to an old...
I found it a fantastically frustrating adventure. There's a lot of very good dungeon design, but a lot that doesn't do well at building the greater picture. And that feels utterly out of place in the last couple of chapters.
Cheers,
Merric
I wasn't listening to their hype except in this one instance - it caught my attention that The Shattered Obelisk was being billed as a big revelation to a mystery throughout 5E (that I'd never noticed). I was astonished by the lack of revelation.
Cheers,
Merric
Calling it a "subplot" is giving it far too much credit. There was no plot of any sort associated with the obelisks over the run of 5E adventures.
Every so often, an Obelisk is mentioned.
In Rime of the Frostmaiden, we get this:
And in The Shattered Obelisk... nothing new is added to the...
Have you see the state of the video game industry at the moment? Mass layoffs and studio closures.
HUGE amounts of money being spent on stuff that doesn't get even close to making the money back.
Recent analysis of the marketplace shows that 60% of play time went to 6+ year old games. The...
Well, with my DMing, probably even with murder hobos!
I've run it both in 3E and 5E. Never with AD&D. The party in the 3E version (which I adapted from the original source) actually managed to bypass a lot of the adventure, but it was based on their good play rather than the adventure structure...
Very wise.
My feeling is the adventures that are straight up dungeon crawls that don't rely heavily on traps will probably come off relatively well.
I DMed all of Ghosts of Saltmarsh and quite a bit of Tales from the Yawning Portal, and the two adventures I thought the Wizards designers were...
Back in 2005, on the occasion of my 33rd birthday, I ran a session of White Plume Mountain using AD&D rules for my friends, and this unusual interaction of the haste spell came into play.
The full report is here, but I excerpt the relevant text:
Ben then decides to even the odds with a haste...
Honestly, being a brand new concept with a lot of creative people getting involved had a large part to do with it.
And then the D&D designs got better as well.
You look at folks like Stephen Abrams, Jon Everson and Ray Feist at Midkemia Press - they loved OD&D, but threw out the magic system...
The removal of paralysis by Cure Light Wounds got added by Moldvay in B/X D&D.
No durations nor removal spells for paralysis exist in OD&D nor Holmes Basic D&D.
Cheers,
Merric