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https://pathfinderwiki.com/wiki/Guide_to_Darkmoon_Vale
and
https://pathfinderwiki.com/wiki/Darkmoon_Vale
Kinda like Nentir Vale for Golarion. The original author passed away 9 years ago, I thought this area of Golarion won't be developed any more.
So what is Your essential mechanism? Is it a coin toss?
I understand that you defined a situation, but You didn't specify which one of the mechanisms you mentioned is your preferred one.
If I want to kick in a door I use a strength check.
If I want to push/shove an opponent I use a grapple check.
Same thing, my character just practiced one (grappling) a lot of times so s/he has an advantage (skill bonus).
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My character is a talented and experienced actor, so when s/he tries...
I understand that there are many different TTRPGs, many different style of playstyles etc. But in your opinion, what are "essential" (whatever that means for you) mechanisms that your games (usually) have to have?
For me:
Perception check
Ability checks
Skill checks
Combat mechanisms...