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Recent content by GMMichael

  1. GMMichael

    D&D General What are humans?

    Or a virus...
  2. GMMichael

    D&D General How Do You Handle Falling Damage?

    That's funny. I bet he caps dragonfire damage. Well, I recall reading that the CIA expects non-recoverable injuries after a fall of at least 70 feet. So 200 feet isn't the worst number. But more importantly: why is it called falling damage? Falling doesn't hurt. Hitting something does...
  3. GMMichael

    D&D 5E Thoughts on Divorcing D&D From [EDIT: Medievalishness], Mechanically Speaking.

    D&D isn't married to medievalism in the first place. Hard to divorce it, then. There are no fundamental mechanisms for plague, (economic) class standing, or religious conquest, to give some examples. As for pushing D&D into a more futuristic setting, it's much safer to append a...
  4. GMMichael

    How Many Spells Does a Wizard Need?

    I'm curious about these cast-anything wizards. It sounds horribly dangerous. I can see kingdoms tolerating and/or employing spell-based wizards when 1) they can use magic, but 2) at least the capabilities of this magic are known, because the wizard maintains a book of the spells she knows...
  5. GMMichael

    How Many Spells Does a Wizard Need?

    As we all know (/snark), Gandalf knew only three spells: speak with moths, continual light, and force charm (or was that Obi Wan?). The rest of his magic required his epic-level staff (just ask Wormtongue). So why do some wizards need 10-pound spellbooks? Isn't three spells, plus a staff...
  6. GMMichael

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    The monk's a fighter who eschews armor. And weapons. I'd define the bard as the persuader who is very likely to carry a musical instrument. The official bard might be the gal-who's-almost-good-at-everything, but that's a boring concept for a class. This is nice support for three classes...
  7. GMMichael

    D&D General Which medieval monsters are different then their dnd equivalent?

    Medieval zombies weren't typically into brains-consumption; that's more of a 20th-century zombie issue, due to the invention of the brains-depleting television. Due to the majority of medieval zombies formerly being peasants, they were a much more eat-the-rich-type of crowd, which is a nuance...
  8. GMMichael

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    Look, Neon, we don't say the B-word, or else one shows up... And here he is. I was thinking four is the right number of classes for a streamlined version of 3e (plus 4e healing and recharges): the sacred fighter, cleric, wizard, and thief. But the cleric is already a multiclass, so we whittle...
  9. GMMichael

    D&D General Treasure, trinkets and gems

    It's not a book, but it's totally worth a donation: https://donjon.bin.sh/d20/treasure/index.cgi
  10. GMMichael

    What are "essential" TTRPG mechanisms?

    I wrote 13 essential rules for a DRPG. In the form of mechanisms, these are: A game master (GM) presents a setting and leads a discussion that the group forms into a story. The GM rolls a d20 against a player's d20 to determine if some situations go well or poorly. These results can receive...
  11. GMMichael

    D&D (2024) Understanding "nostalgia"

    The nation used to be the best, ever. America (USA?) and Australia have some special conditions going for them. Is this why I have to suffer through horrible renditions of '90s songs whenever I watch a new movie trailer?
  12. GMMichael

    D&D 5E D&D is a drag race, think of climbing as a cantrip, and the rogue would be better at lock picking if it could only pick a few locks per day.

    Clarice: "Because: magic." Clarice: "Better question: does the wizard want to walk up to the potentially trapped and overwatched door, and close her eyes for a moment while she casts a spell on it? Maybe the nimble, lightly armored thief should do it." Thanks for this; my head was starting to...
  13. GMMichael

    The Use (or Abuse) of Animal Companions

    Good question, which, I think, ties in with this suggestion: The Familiar Spirit perk is what creates the metaphysical bond - the difference between a faithful pet dog and a dog that goes to bark at the forest ranger until he follows the dog to his wounded owner's location. The faithful pet...
  14. GMMichael

    Wizards Goes Big with Vecna: Eve of Ruin

    That's a high bar. It's like asking Led Zeppelin to put out an album better than Led Zeppelin II. Nice, thorough review. I liked the funfact(s) about G. Gygax. It leaves me wondering: do the epic fights look like HP-slugfests? Are there elements included to make/keep them interesting? if...
  15. GMMichael

    The Use (or Abuse) of Animal Companions

    I GM a game that includes a PC who plays a gnome with a furry woodland friend: a giant badger. I also GM a rules-light game that has no rules for animal companions: they're not required to act on your turn, they don't have power progression tables, and you don't lose a point of Constitution...
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